Admittedly, I had never heard of Splitter Critters, Apple’s Game of the Year, before I saw it on the App Store homepage. But as soon as I saw it, I knew that I had to try it out. It seems similar to cut the rope, but where you can cut and move anything in the enviroment.
If you’ve ever looked at a mountain and thought, man I wish I could cut that in half, this is the game for you.
On a related note, did anyone else know you can record your screen in IOS 11? I’ve never done it before, because the last time I tried it would mean jailbreaking or doing something else insane, but now that it’s a native feature I can see myself using it.
The idea of the game is really simple. As I mentioned before, it’s a lot like Cut the Rope, except you’re cutting a lot more than just ropes. You’re moving around little aliens who do all sorts of wacky things (it turns out, each alien has a different set of “rules” about how it interacts with the enviroment).
- Blue Aliens
- Walks to the platform edge and turns around, pacing helplessly until you fix it.
- They just walk until they hit something, meaning if there’s nothing in their way they can (and will) jump straight into boiling lava.
- Red Aliens
- Mostly the same as the blue ones, but handy because they can kill the monsters and clear the path for Yellow and Blue
— Camryn (@CamrynDaytona) December 8, 2017
There’s something surprisingly addictive about this game, and I’m not sure exactly what it is. It’s very cute and playful, something that wouldn’t be out of place on a Disney cartoon. Even when your aliens get eaten or burned alive, it’s so colorful that you almost don’t mind.
One of the selling points of this game is the Augmented Reality version of the game. At first I had a hard time access it, but then I realized I needed to exit out of the game (back to the main screen) and click a button that helpfully said “AR” in the upper left corner.
I don’t understand the point of the AR personally. It just gives me a headache. pic.twitter.com/u33vcTtAJV
— Camryn (@CamrynDaytona) December 8, 2017
Above is a screen recording of my game, although, don’t watch it if you have any issues. I wasn’t able to get past two levels the way I was playing, and it actually made me a bit sick to my stomach (although, I’m very sensitive to such things).
Although, I do have to note, that a lot of people have had better luck with the AR. This guy, for example, is clearly living his best life:
— Jesse Ringrose (@jesseringrose) September 7, 2017
As you can see, in order to truly enjoy the AR, I would need to get up and move around (in my video, I was laying flat on my back). I had the same problem with Mario Galaxy, back when I tried that on Wii. (To be far, it was a long time ago. So long ago, in fact, that it was a game I rented from a physical blockbuster store when that was still a thing). But once my stomach settled (hello Ginger Ale!) I braved it again.
It still wasn’t my favorite feature ever (although, the nausea didn’t kick in this time) and it was kind of funny to have my cats staring at me, trying to figure out what I was doing. But other than that, I’m not sure it’s something I’m personally super excited about. I suppose I just think people are getting too excited by AR, and adding it in just so they can say they did. If you recall, I had a similar complaint when I reviewed Pokemon Go, because I was hoping that the AR would allow the game to interact with actual items in the enviroment (imagine if I could slice up my house on screen!). I think that’s coming, but for now we have to be impressed by what we have.
I do really like the game (and the people around me seem to enjoy listening to me squeal about my “squishy aliens”). I probably won’t be playing it in AR mode anytime soon, but I can definitely see myself playing through more of the regular levels.
It costs $2.99 and, although I rarely pay for apps (just because there are so many free choices), but this one was definitely worth the cost. I can see it becoming a go-to game (honestly, when isn’t breaking stuff relaxing?), and I’ve saved it into a folder, rather than just leaving it on my endless pages of “apps I should probably delete but haven’t gotten to yet.” There’s a lot of those.